We're proud to announce that Block Builder (Discovery) is released in Japan for Wii U by our publisher Rainy Frog, today. It has been a long intensive time of work to bring that version out. We hope you enjoy creating new worlds with that release!
all other Nintendo of Europe concerning countries! It will be available in the eShop in the coming hours.
Sean Foster from Inside Gaming Online has written a nice review about Discovery.
John Rairdin from 8-Worlds News
And last but not least WiiWareWave
Thanks to all reviewers for taking their time!
Check it out
Thanks to Familiy Friendly Gaming for taking the time!
The first real review of Discovery for Wii U is online
Objective and well written! Many thanks to Mitch Vogel and the whole Nintendo Life team!
We have created a Facebook page in order to announce news and get feedback in a more convenient way. Feel free to leave a like!
We're so amazed to report, that ...
Discovery will be released for Nintendo Wii U on January, the 7th in the NA eShop for 6,99$.
This is by far amount the biggest leap in development of the game. We have reworked the whole engine in order to smooth out problematic scenes and to use the latest render techniques to give the game a modern look though leaving the old school style. Furthermore we have added electric circuits to give more depth to the designing part and added a local cooperative multiplayer mode, where Player 1 can play completely on the Wii U GamePad and Player 2 can use TV and Wii U Pro Controller or Classic Controller (Pro) from the Wii.
The EU region will get the game later since we decided to fix minor issues and (re-)add multi language support. We'll announce as soon as the game has passed certification and we have a concrete release date.
Currently we're already working on an update to further increase the performance and add more features.
More news to follow soon!
One more important note: Since our marketing capabilities are limited, we cannot reach for all Nintendo sites/magazines/vlogger to ask if they like to write a news/review or make a video about Discovery. If you want to give informations about Discovery to your readers/viewers, please contact us for a Download Code!
Moving to new server, to split up services.
I'm very proud to report that Discovery 2.0 passed review on the new platform OUYA!
Get it here!
More news soon!
I have submitted Discovery to a new Platform and it hopefully gets accepted.
For this platform I had to completly rewrite the whole engine. So Discovery's version jumped to 2.0.
- More smooth gameplay through multi-thread usage
- a lot of bug fixes
- support for shaders
- support for advanced lighting
- better stability -> less data corruption
- more comfortable menus
- more flexible input by unifying all controls (touch, gamepad, keyboard, mouse)
- faster updates with new content/features
That's why there weren't a lot of updates here in the last year, because it took so long to get this beast up.
Currently worlds from version 1.7 and below are not working. So I first have to write a conversion function for them, before I can release it to existing platforms. I guess it will take some 1-2 months more.
The iOS version has just been submitted to Apple for review.
Hi, as many of you may have noticed, your worlds are missing after updateing from 1.6. to 1.7. There's a small bug in there. The worlds should reappear after restart of the app.
188.8.131.52 has been submitted for Amazon and Android.
Should be available instantly for Google Play users and in a few days for Amazon Kindle users.
First of all sorry for the long waiting time. I have rewritten a lot of code in order support the Mac OSX platform. Still the engine is in an intermediate state of change. Unfortunately code rework most times doesn't bring any new features. Also I didn't want to do to many things at once.
For 184.108.40.206. we decided to refine and extend the materials, because a lot of people asked to have more variety in the game. Above you can see a collection of new materials now available. Furthermore we have slightly tweaked the textures of some existing materials and adapted the terrain generation to support the new tree types.
I have also worked on the data loss bugs and made some fundamental changes which I hope finally resolve the biggest problems there. You can also now delete backuped world files which helps to clean up the recovery system.
In the coming days I will do some porting work to push 220.127.116.11. through the platform pipeline and start on the next version ASAP.
Good news for anyone owning a Mac and wanting to play Discovery on it. I have just submitted it for review to Apple. If they don't find any issues it will be available until end of the week.
The Mac version will be the first version that gets 18.104.22.168. which I'll be talking about in a different entry.